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Old Apr 17, 2006, 07:52 AM // 07:52   #1
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Default Suggestions for new guild trying to get into gvg

Hey what's up people.

So I just starting playing this game recently (about a week ago....I know, I know, wrong time seeing as Factions is coming out in a week and a half), and I joined a new guild. We play gvg every now and then, but it seems like the people there have no idea of what the word "strategy" implies. Everyone runs around doing their own thing.

My question is, what would be a good build or strategy to use for a guild that is just starting out and isn't necessarily looking for wins (we play unranked matches), but just to get a handle on strategy.

Thanks.
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Old Apr 17, 2006, 08:22 AM // 08:22   #2
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nvm, blah, blah

Last edited by coldplay; Apr 17, 2006 at 10:44 PM // 22:44..
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Old Apr 17, 2006, 08:26 AM // 08:26   #3
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After writing my last post, I figured that part might be misunderstood.

I didn't mean that when we play we don't look to win, I meant that right now I think we should be focusing on strategy rather than on trying to each go solo and win. Obviously, when we're playing GvG we're looking to win that match, but we're just not organized enough to coordinate our actions, nor do we even have a strategy before going into a match. I'm just looking for some advice on how to organize the team.

Sorry for the confusion.
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Old Apr 17, 2006, 08:35 AM // 08:35   #4
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strategy often bring motivation, as one to thought that "This strategy really seem to work! I wonder if we can fight our ways into top10?"

Baby steps. One at a time.

Well, we have spectator mode, so that helps alot. Of course, you won't know what to look out for if you are new to this.

So, a general guideline for your fishing.

Before you do below, make sure you are able to identify every skill icons. If not, at least have a list ready. Also that you need to be able to identify some of the more obvious skill activation graphic.

Keep "What, Why, When, Where, Which, How" in mind.

-Watch each team's flag run.
-Watch the team's split decision.
-Identify the key of one's win and one's loss each round.
-Watch teams' adjustment to their build after each round.
-Watch locations. The placing of battles.
-Watch the equipment each player would change over time.

I suggest watching Te vs EvIL's 3 matches and EvIL vs WM's 2 matches from this season.
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Old Apr 17, 2006, 12:53 PM // 12:53   #5
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Get your guild to watch a high level match on observer mode. Pick a battle where one side is running a build you actually like the look of, and have each member of your GvG squad train someone and record the skills and attributes. Make them watch that character and try to understand why and what they are doing. Make sure each member is training a character they might actually like to play, and that all of them are covered.

If you have a forum, write it all up there. This will give you a decent build that you understand fairly well, which is always a good start. Keep observing games by that guild as you start to GvG, to try and pick up on tactics and how they react to different situations. Don't try to mimmick them, try to understand why they do it.
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Old Apr 17, 2006, 03:21 PM // 15:21   #6
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Thanks guys for the replies. I was just checking some videos made by some of the high level guilds, and I saw how effective spiking is, so I suppose we should take a stab at that (although we do need voice support to make it work).

Quick question: how do you point out a target WITHOUT attacking them? I know Ctrl + Space tells everyone who you're attacking, but that also attacks them and so would give up your spike.
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Old Apr 17, 2006, 03:31 PM // 15:31   #7
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Ctrl + Shift + Space
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Old Apr 17, 2006, 08:20 PM // 20:20   #8
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the biggest advantage in GvG is communication, without it, you will definally lose most of the time. Try to get vent or teamspeak, even if you cant speak, you can still hear. It is good that you guys are GvGing, but that will not help since you guys have no idea what you are doing. Builds can be made up so that other guilds wont expect the outcome. You said that you have only played a week of guild wars, well i would learn the machanics first. I've been playing for a while and i've only started on Hero's Ascent. So......just a suggestion to talk with guildies and compromise.
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Old Apr 17, 2006, 10:02 PM // 22:02   #9
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Yeah, I would say to at least reach Ascention in PvE so that you understand your profession better. PvP is argueably much more challenging than PvE, so if I were you I'd make sure I understood the basics of PvE first.

But that doesn't mean you can't GvG if your guild needs you to, I just wouldn't expect to be any kind of hardcore PvP'r till you understand PvE better.
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Old Apr 17, 2006, 10:25 PM // 22:25   #10
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Quote:
Originally Posted by Jagflame
Yeah, I would say to at least reach Ascention in PvE so that you understand your profession better. PvP is argueably much more challenging than PvE, so if I were you I'd make sure I understood the basics of PvE first.
I disagree. I would have every player have their PvE character made PvP ready. Collectors/Crafters 15^50 weapons or greens where applicable, the right mods, droks/15k armor, the right skills, both 15 attribute point quests, headgears with superiors and minors to swap... Etc.

If you are going to do it, do it properly. If you allow your members to gvg with the attitude of "My 13% stance Crystaline Sword will own ALL!" then you are heading down the wrong path to eventually becoming a serious PvP guild. PvE players in general need to be taught that stats > price when it comes to PvP. If that means they need to drop their Crystaline or Fell Blade for a perfect Crafter sword from Droknars, then fine, they do it.

A slightly militant attitude I realise, but you are either serious about PvP or you are not.
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Old Apr 17, 2006, 10:42 PM // 22:42   #11
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style , always go with style. style>stats

to OP: I hope your guild is getting better.
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Old Apr 19, 2006, 07:42 PM // 19:42   #12
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if you're looking to run spike builds, please make sure your team has voice communication and can coordinate themselves. spiking is deadly if played right, but it is less than useless if played poorly. i've once watched a full ranger spike team get steamrolled by a guild running 4 players and 4 henchies.
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Old Apr 19, 2006, 08:39 PM // 20:39   #13
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I wouldn't run spike until you have your organization and communication down, or else you will get steamrolled and you won't learn anything new; all you'll learn is your organization and communication suck which you already knew.

Run a typical 2 War, 2 Dom Mesmer, 3 Monk, 1 E/mo runner build for a while. It will help you learn the basics of GVG and is a rather forgiving build for newer players.
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Old Apr 26, 2006, 05:50 PM // 17:50   #14
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hey, if their pve warriors have 14>50 fellblades, let them go at them.

However, all my pve characters are, for the most part, pvp ready.

It's really convenient when you have to change on the fly, especially my warrior. You want me to go hammer? ok. let me change my helm, move my attributes, and switch weapons. (btw, I reccomend Malinon's malign hammer as your weapon, because hammer warriors always get the stance buff, it looks cool, and lengthens deep wound is a perfectly acceptable mod.)

something else, more to the point of the post though, and not the last comment: Know your hall really well. Our guild is having a bit of trouble when we have 'home field advantage' because everyone hates frozen isle. Know your hall, and how your build reflects around your hall. That's another important point in gvg. Try to find posts online giving you strategies for your particular hall, so that way you don't get rolled by some other guild everytime you play at home (which will be frequent, considering since you don't seem to do actual gvg and only unrated, you will be playing at home a lot)
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Old May 06, 2006, 11:53 PM // 23:53   #15
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let everyone who wants to gvg in your guild play whatever character they are comfortable with. when you first start gvging you arent out to win. your out to learn how not to lose as fast as you did in the last game.
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